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- =====================
- MANUAL FOR
- DOOM EDITOR UTILITY
- Version 3.01
- =====================
-
-
-
- CREDITS
- ========
-
- This program was written by Brendon Wyber (b.wyber@csc.canterbury.ac.nz).
- It was based on findings published by someone else (roggerfff@aol.com).
-
- Three cheers for roggerffff!!!
- Hip Hip Horray!
- Hip Hip Horray!
- Hip Hip Horray!
-
-
-
- COPYRIGHT
- ==========
-
- DOOM is owned by ID software.
-
- The DEU is released into Public Domain by myself, the author, Brendon Wyber.
- This means you can do anything you want with it. However it would be
- considered polite if you did the following things:
-
- * If you alter this executable, call it something else. I would like
- to be the only person to release DEU named programs.
-
- * ... and... Give me credit. E.g.
- Bob's Amazing Doom Editor, Version 1.00.
- Copyright 1994 Bob Bobbingbob. All rights reserved.
- [Derived from DEU v3.00 by Brendon Wyber.]
-
- * Refrain from using the source to make an editor for the ShareWare
- version. id doesn't want shareware editors around. PLEASE ADHERE TO
- THIS REQUEST, OTHERWISE id MAY TAKE TERRIBLE VENGENCE UPON US.
-
-
-
- VERSION HISTORY
- ================
-
- Version__ Released___ Notes______________________________________________
-
- 1.00 Never Really sucked!
-
- 2.00 26 Jan 93 First release. Had two programs DDIR and DEDT and
- used text THING DATA files.
-
- 3.00 29 Jan 93 Second Release. Merged DDIR and DEDT into one
- program. Replaced THING DATA files with PWAD files.
- Released with source code.
-
- 3.01 29 Jan 93 Bug fix, can now edit levels higher than 3.
-
-
-
- WAD Files
- ==========
-
- The DEU works by editing the database that DOOM uses to store its information
- about each of the levels. These database files are called WAD file. There are
- two types of WAD files.
-
- IWAD File: This is the main data base file. It contains all the information
- about the graphics, sound, level maps, etc of the game. There is
- only one IWAD file. That is called DOOM.WAD and it must be in the
- current directory when DOOM is run.
-
- PWAD File: This is a specail patch of the IWAD file. It contains updates
- about the IWAD file. PWAD files created by DEU will contain an
- updated map of a game level. PWAD files can be called anything.
- When running DOOM, DOOM must be told to load a PWAD file. This
- us done with the -FILE parameter. E.g.:
-
- DOOM -FILE E1M1.WAD
-
- will load the normal doom game and the use the E1M1.WAD file to
- patch the data base. Note: More than one PWAD file can be
- loaded. E.g.:
-
- DOOM -FILE E1M1.WAD BOB.WAD TOM.DM
-
- PWAD files are small so they can be easily shared.
-
-
-
- RUNNING DEU
- ============
-
- To run DEU just type in
-
- DEU <Doom's Main Wad File> [<patchwad file list>]
-
- Where the first arguement is the name of the main DOOM wad file. Following
- that is a list (seperated by spaces) of any PWAD files created before.
-
- You should then be presented with the prompt. The following commands are
- available. Note the first word of each command can be appreviated to
- its first letter.
-
- ?
- This command displays a list of the available command with their
- valid command syntax.
-
- BUILD <OutIWadFileName>
- This will make a completely new IWAD main file (all 10Megs of it) with
- the given file name. Not really neccesary now. Note this includes all
- the differences from the PWAD files. In order for DOOM to run using this
- file it must be called DOOM.WAD and be in the DOOM directory.
-
- EDIT <game> <level> <OutPWadFileName>
- This command will call up the Thing editor for the given map, allowing
- the user to edit it. There resulting level will then be saved into
- a PWAD file of the given name. The created PWAD file will then be added
- to the list of PWAD files already opened. (See below).
-
- LIST <OpenedWadFileName> [OptionalOutputFile]
- This command will list the structure of the directory of a opened file.
- More for interests (and debugging) sake. If an output file is given it
- will then write the list to that file instead.
-
- MASTER [OptionalOutputFile]
- This will list the Master directory of the IWAD and any PWAD files, all
- mixed together. More for interests (and debugging) sake. If an output file
- is given it will then write the list to that file instead.
-
- QUIT
- This quits the program.
-
- WADS
- This will list all the opened wad files at the moment. They are ordered
- in order of old to newest, where the newer patch WAD files may overwrite
- the previous ones.
-
-
-
- RUNNING THE THING EDITOR
- =========================
-
- The Editor will only edit the objects in the Map NOT the actual Map itself.
- The editor will let you insert, delete and edit things in there.
-
- When the editor starts up it should display the Map. In the centre of the
- map is a cross hair with marks your current position. Little x's represent
- the things. Red one are enemies, green ones are player start poistions, and
- the rest are white. There are also three onther areas.
-
- Title Bar: If this changes colour you are being prompted for a question.
-
- LowerLeft: This displayed the available options.
-
- Lower Right: This displays data on the slecting thing if the cross hairs
- is on one. Otherwise it displays the default object.
-
- The following keys are available:
-
- Cursor keys: To move around the map.
-
- Space Bar: To toggle the movement between three speeds: slow, med, fast.
-
- MINUS and PLUS: To zoom in and out of the Map.
-
- E: To exit the editor.
-
- Q: To quit the editor, forgetting any changes.
- Will prompt you for a Y.
-
- T: Edits either the current object or the default object.
- Will lead you through a large menu system.
-
- Delete: Deletes the current object if there is one.
-
- Insert: Inserts an object the same as the default object.
-
- ==============
- End of DEU.TXT
- ==============
-